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The orthographic camera represents the world in two-dimensional space. The perspective camera draws the world with depth and allows free movement and rotation of the camera around the world in all dimensions. Toggle Angle Snap - Toggle whether angle is snapped when rotating objectsĪngle Snap Spacing - Toggle the degrees to snap toĪngle Snap Radius - Toggle the rotation from the Angle Snap Spacing at which the snap triggers CamerasĬamera Type (Dropdown) Camera types control the projection of the viewport camera.Ĭamera Rotation Mode (Dropdown) Rotation modes control how the camera rotates.Ĭamera Drag Mode (Dropdown) This controls how the camera behaves when it's being dragged around the scene using the mouse. Toggle Grid Y Snap - Toggles whether the Y-axis of objects also grid snaps (Requires grid snap to be enabled) Toggle Grid Snap - Toggles whether the X/Z grid snap is active. Grid Rotation - Rotation of the grid in degrees. Grid Spacing - The spacing of the grid in Metres Grid Snap Radius - The distance from a grid point the object needs to be moved to in-order to snap to the grid. Toggle Grid - Toggles the 3D projected overlay of the grid on or off.
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Clicking once again will reset the tool.The Tools Properties window will display the distances.Second left-click placed the second Point.First left-click places the first Point.Ruler Allows quick measurement of distances within the editor. Shows a version of the map with debug lines, metrics and an increased draw distance, no vista is rendered Advanced Shows a game-style preview of the map with rendered vista Opens Windows Explorer to the location of the raw files of the tile This is considered non destructive in that no other transform operations can occur in this mode.Īllows for the selected object(s) to be moved on all three axes.Īllows for the selected object(s) to be rotated on all three axes.Īllows for the selected object(s) to be scaled on all three axes.Įnters the mode for editing the heightmap.Įnters the mode for painting the terrain texture.Įnters the mode for overriding logical ground typesĮnters a hybrid terrain texture mode which is just for making forests. Selecting an entry will toggle whether that toolbar is displayed or hidden/ BasicĪllows for the non destructive selection of objects in the scene. All Toolbars can be found in the file menu, under View > Toolbars
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