
The UC’s biggest strength is being a hidden force and when you reveal yourself it must be felt like a big surprise. Always remember to play a long game and never disturb your long term plan with fast gains. Even if you should never focus everything at once, it will be a good idea to spend some turn for 1 or 2 backdoors in great distances as the game progress, it will be much harder to get in those places. Setting up a good position at far away will help you to kickstart your hacking operations in later stages. Otherwise you have to fight to get backdoors in great distances. Even if you think you are present every one of the nodes in near your home faction (including your neighbors). The UC has to spread its range with backdoors or sanctuaries early on to make sure be present before another faction. Also, you are going to need every other possible gain from outside since you have only one system. Auto cloaking will help you when settling in dangerous locations. This will prevent you from worrying about the military side of the game, preparing your fleet the future and making you are a solid competitor for the Behemoth quest line.īehemoth gameplay is a must to stay strong in mid and later stages of the game.

Even though you really don’t need any military tech during that time, it will be natural to spend some time on military tech. The UC is a hidden faction and this will last in early turns (1-35) but after that, you are going to battle to remain hidden by upgrading your stealth from millitary tech tree. So naturally, you should always try to find systems to put your sanctuaries on and that means exploration! Of course ideally, you should always find the systems where your opponent’s potential colonization places and fill it with the population to make them sleepers faster during later stages of the game. Yes! Even though they are designed to be a tall faction I would say, they play like a hybrid of both (tall&wide) playstyle but very much depended on expanding the other systems via sanctuaries. I would put the UC as an exploration/expansion faction. Their faction quest is quite easy too but what else? They have one system and they can only have their own population. That hurts late game FIDSI production very hard but don’t worry with good planning to transform yourself throughout the stages of the game, you will catch those multisystem users and make them part of your everlasting peace. Of course, their biggest disadvantage is having only one system.

If not prepared, the UC becomes a joke at later stages of the game.įrom their war goals to the economy they have a prety unique style.

While playing as the UC, the biggest virtue you must adopt is the patience! You should never ever seek out fast small gains in early turns because the UC is already strong a faction in the early (1-50) turns.
